This is my first draft of this, and until I take it out and test run it – hopefully tomorrow evening – I won’t know exactly what I’ve missed out or messed up. Please feel free to take a look though, and if you see any glaring errors, please post them in the comments section. Don’t worry about drawing my attention to the lack of an equipment list though. I have a few ideas about this, but I think that might deserve a blog post all of its own, as I want to try out something a bit different than just buying things with money.

Click the link for a PDF of the character creation summary, or just read what’s below. The pdf has links to the relevant blog pages too, so that people reading it on a tablet or some such can find what they need until I have the time to write up a full character creation handout.

Rise of the Automata

Character creation

In Rise of the Automata (RotA), players will be creating Steampunk robots as characters. Several parts of the character creation process read like a catalog of products, this because all the player character Automata were put together before the war that shook the planet by the Humans who would one day become their enemies.

Each phase of the character creation process is listed before, and should be completed in order.

1. Concept Think about the kind of automaton you would like to play. Which aspects of their personality would you like people to remember? What skills do they bring to the table, and how would they contribute to a post war Automaton world?

2. Chassis Each Automaton has five attributes which start at one point each. The type of chassis that you pick gives several bonus points to certain attributes based on the job they were designed for. Once you have selected your Chassis, you have a further five points to spend adding to your attributes on a one for one basis. No Attribute may be raised above five points at this stage.

3. Career Pack All Automata get the basic level in one Career Pack for free at character level. Since this is a factory install, and standard equipment, the Automata do not add any Complication points for it, no matter what level they buy it as, either during character creation or with experience points.

4. Skills All skills are purchased on a one for one basis, and you have fifteen points to spend. No skill may be raised above five points during character, even if they are part of a Career Pack.

5. Character Points You now get an additional ten Character Points that may be spent to customise your Automaton. You may also select up to ten points of Faults which grant you extra Character Points. These points may be spent on Skills, Attributes, and/or Upgrades. Skills and Upgrades are bought on a one for one basis, but raising an Attribute costs the new level in Character points. You
may not have more Processor Upgrades than your rank in the Processor Attribute.

6. Equipment This section has yet to be written, so for now just jump onto the next stage.

7. Finishing Touches Work out your derived Attributes. The Build score is applied as a positive modifier to all close combat damage rolls, both Melee and Brawl, and a negative modifier to damage dealt to your Automaton from blunt attacks. Anything that constitutes a piercing attack ignores Build, and can only be negated with Armour. Adding together the scores for Operations and Input gives you a base Initiative score. Your Processor score limits the number of Processor Upgrades you may ever have. Set your Malfunction score to one, and then add together all of the Complication Points you have acquired. For each full ten points, raise your Malfunction score by one point.

8. Name There are many ways that Automata use to distinguish themselves from each other. Each Chassis and Career Pack has a unique set of numbers and letters, and these alone are enough to function as a name. Since the War though, it has become fashionable for Automata to give themselves Human names. Since they are gender neutral though, they tend to stick to generic honourifics followed by a surname, the more extravagant and upper class sounding the better. Examples include The Honourable Caruthers, The Cantankerous Appleton-Smythe or The Divine Winstample.

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